Typinotyping for kidsStart
For parents

Useful screen time, without the noise.

Typino is for parents who want their child to leave a typing site calmer than they arrived — and able to type a little better. No ads. No accounts. No begging your child to come back tomorrow.

Why parents are choosing Typino.

  • Useful screen time

    Designed for beginners around 7–12 who can recognise the letters and read the short words in their chosen language. An adult can read the instructions aloud. Adjust the pace to the child; age alone does not decide readiness. This release uses one shared learner record per browser. Separate learner slots are not yet available.

  • No addictive game loops

    No streak guilt. No daily-reward dopamine. No racing, shooting, or competing against strangers. Typino is designed to be easy to put down.

  • Built around accuracy

    Completed means the exercises are finished. Review is optional and you can always continue. One review after at least one day, then another at least seven days later. These are starting settings, not proven optimal intervals. Completed means all three exercises are finished. A lower result never locks the next lesson. Detailed statistics are optional; practice speed appears only after enough correct characters and active time.

  • Short, finishable sessions

    Completed means the exercises are finished. Review is optional and you can always continue. One review after at least one day, then another at least seven days later. These are starting settings, not proven optimal intervals. Four short orientation checks; each practice lesson contains three exercises. An exercise is one short typing task. A practice lesson has three exercises with one learning objective. A session is one lesson or a short review. The 61 lessons include four introductions and 57 practice lessons, from the alphabet to words, sentences, numbers and local characters. A session combines short exercises. Aim for two to five comfortable minutes; there is no countdown.

Questions parents ask.

Is Typino free?
Yes. Typino is free to use straight from the browser. There is no paid tier, no premium unlock, and no trial. We will keep it that way for as long as we can.
Is Typino a game?
No, and on purpose. Many typing sites for children are video games with typing inside. Typino is the opposite — calm practice, with gentle feedback, that helps the typing actually stick. Fun is allowed; the noisy game wrapper is not.
Does my child need an account?
No. Typino does not need a name, email, age, or any other detail. There is nothing to sign up for. Progress is saved privately on the device.
What age is Typino for?
Typino is designed with children aged about 7 to 12 in mind, including homeschoolers and classroom use. Older beginners — including adults who never learned touch typing — are very welcome too. The pace and tone are calm enough for both.
Before you begin
Use a physical keyboard and a screen your child can read without leaning forward. Touch-only devices are useful for browsing the course, but the exercises need a keyboard. Let the child sit comfortably, with relaxed shoulders and enough room for both hands. Stop and adjust the setup if reaching a key feels awkward.
Find the starting position
Check the keyboard name in Typino against the actual keyboard. Feel the small bumps on F and J and rest the index fingers there. Follow the highlighted key and finger illustration. Move one finger towards its key, then bring it back. Looking down while learning is fine; there is no need to cover the keyboard.
Work through the first exercises
Read the instruction together, press Start and place focus in the typing box. Early prompts are letter combinations, not words to read aloud. Space is a real part of the prompt. When the wrong key is pressed, the position stays still: press the correct key without Backspace. Tab still moves between controls, and leaving the typing box pauses practice.
Know when to stop
Four short orientation checks; each practice lesson contains three exercises. A lesson contains three short exercises. A session can be one lesson or a little review, usually aiming for two to five comfortable minutes. This is a suggestion, not a deadline. Finish an exercise before stopping when convenient: completed exercises are saved on this browser, while an unfinished prompt starts again. Choose Continue when you return.
Compare more than the first letters
Typino offers US QWERTY, German QWERTZ, French AZERTY, Spain QWERTY and Portugal QWERTY. Look at the printed letters, punctuation and accent keys. Several keyboards begin QWERTY but place symbols differently. A UK, Swiss, Belgian or Brazilian keyboard is not automatically the same as one of these five named layouts.
Check the computer setting too
The keyboard selected in the operating system determines which character a key produces. Ask an adult to check that setting if the printed key and the typed character disagree. Selecting a keyboard in Typino changes the lesson and guidance; it does not change the computer setting. Start with F and J, then compare a distinctive key such as Y/Z, A/Q, ñ or ç.
Choose language independently
English and Dutch start with US QWERTY; German, French, Spanish and Portuguese start with their named national keyboard. An explicit keyboard choice remains selected when you change language. Alphabet drills can be shared on the same keyboard, while words remain in the chosen language. Some advanced combinations are unavailable because the selected keyboard lacks an entry recipe.
Understand capitals and accents
Hold Shift with the opposite hand for a capital, then release it. An accent may use two steps: press and release the accent key, then press the letter. Follow the sequence shown in the exercise. The national recipes describe standard PC layouts; other platform variants need checking. If guidance does not match your keyboard, stop and choose compatible practice instead of guessing. Changing the keyboard restarts the unfinished exercise; completed work remains in its own keyboard record.
Choose one small aim
Before starting, ask which keys felt unfamiliar last time. Choose Continue for the unfinished or next lesson, or use the review suggestion. Plan one lesson or a short review rather than a fixed number of pages. Two to five minutes is a useful starting intention; reading difficulty and tiredness matter more than the clock.
Help without taking over
Give the child time to find a key. If they hesitate, point to the finger illustration or say the key name instead of moving their hands. After a mistake, the correct key continues the prompt. Encourage a slower, comfortable movement. If the same error keeps happening, repeat the exercise or return to a smaller group of keys.
Read the feedback calmly
Completed means the exercises are finished. Review is optional and you can always continue. One review after at least one day, then another at least seven days later. These are starting settings, not proven optimal intervals. Completed means all three exercises are finished. A lower result never locks the next lesson. Detailed statistics are optional; practice speed appears only after enough correct characters and active time.
Return and review
Repeat this exercise keeps the same prompt; another variant changes the practice. Review uses local totals for expected characters, not a recording of keystrokes. Sparse evidence leads to mixed review. Progress belongs to this browser and device, with one learner record in this release. Private browsing, clearing site data or unavailable storage can lose it. End when the child has had enough and return when it suits your family.

Want to see it for yourself?

The first lessons are free and ready to try. You can also read about how Typino started or our privacy approach.